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1. Erasing a skill - in Player Features and Ideas Discussion [original thread]
/signed Maybe a small portion of SP transferred to another skill?
- by Roozu Valentine - at 2009.02.02 06:24:00
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2. exploit or legal? - in Test Server Feedback [original thread]
CSPA 1,000,000. Let em waste more than their ship's value spamming you.
- by Roozu Valentine - at 2009.02.02 06:23:00
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3. Second T2 Destroyer - in Player Features and Ideas Discussion [original thread]
Edited by: Roozu Valentine on 18/01/2009 21:47:30 Originally by: Alpha Wolfgang i definatly sign this... frigates are overpowered... theyre pesky, we need some real frigate killing destroyers. thats it. frigate killing. they specializ...
- by Roozu Valentine - at 2009.01.18 21:47:00
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4. Learning skills aren't cool! - in Player Features and Ideas Discussion [original thread]
Originally by: soldieroffortune 258 and (even though i didnt read your post) 5 or 6 noobs in destroyers will ALWAYS beat a 2 or 3 year old in a BS You're ******ed, you know how quickly a battleship's drones take out a 1,000,000 SP Dest...
- by Roozu Valentine - at 2009.01.18 21:34:00
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5. RL faces - in Player Features and Ideas Discussion [original thread]
Originally by: Destination SkillQueue You are playing a character in a distant future, with traits that differ from the ones you have. It should look different from you. If the picture is only shown to you, I could care less, but I don't w...
- by Roozu Valentine - at 2009.01.16 07:30:00
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6. Gun Repulse - in Player Features and Ideas Discussion [original thread]
Originally by: Uncle Smokey useless. just buy an old captain hat and a pipe, sit in a bathtub and yell commands to the showerhead, while playing eve. there you have atmosphere. Unfortunately that's what I have been doing till now. I'd ...
- by Roozu Valentine - at 2009.01.16 04:47:00
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7. Boomer Class (Cruiser SB) - in Player Features and Ideas Discussion [original thread]
Originally by: Antimony Noske Originally by: Thenoran Hull: Coercer Name: Cleric Attributes High slots: 5 Med slots: 4 Low slots: 4 Turret slots: 0 Launcher slots: 4 Too many medium slots, not enough low slots. It does...
- by Roozu Valentine - at 2009.01.15 19:08:00
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8. Boomer Class (Cruiser SB) - in Player Features and Ideas Discussion [original thread]
Edited by: Roozu Valentine on 15/01/2009 19:07:20 Why would the Caldari, Amarr or Gallente make a ship class called "Boomer"? Sounds like what a baby would call a missile launcher... Name change please. Maybe "Siege Bomber" instead of "Stealt...
- by Roozu Valentine - at 2009.01.15 19:07:00
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9. Graphics..what would you like to see? - in Player Features and Ideas Discussion [original thread]
/signed
- by Roozu Valentine - at 2009.01.15 19:05:00
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10. Super Capital Docking - in Player Features and Ideas Discussion [original thread]
/signed
- by Roozu Valentine - at 2009.01.15 18:59:00
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11. civilian too want play - in Player Features and Ideas Discussion [original thread]
Originally by: Arous Drephius EVE is a pvp game. If you don't want to pvp, don't play, or don't complain. Who says?
- by Roozu Valentine - at 2009.01.15 18:47:00
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12. Local Channel + HUD - in Player Features and Ideas Discussion [original thread]
Originally by: ThaDollaGenerale I like it, but I don't think it should blink. It should be part of your job of flying to pay attention to it. We fly spaceships that move over 3au a second, we don't need food to live anymore, we don't n...
- by Roozu Valentine - at 2009.01.15 18:44:00
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13. Corp/Alliance tickers in chat - in Player Features and Ideas Discussion [original thread]
Originally by: Ilo Rayn I'd rather one up this change and make their chat system like EQ/WOW/VG:SOH where you can do IRC style commands to do chats. I would seriously like to be able to talk to 5 or 10 different channels from a SINGLE wind...
- by Roozu Valentine - at 2009.01.15 18:42:00
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14. Speeding up login (devs, please read) - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance Edited by: Sir Substance on 14/01/2009 15:21:12 the devs will not read this post just because you ask them to in the title. my understanding of NTFS was that it was explicitly designed to handle high fragm...
- by Roozu Valentine - at 2009.01.15 18:40:00
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15. Gun Repulse - in Player Features and Ideas Discussion [original thread]
How about making the shock of taking eight heavy weapons to the ship a little more intense? Maybe if a battleship hit a cruiser or frigate it would change direction or even stop for a short time, or the screen would flip out, you know something a ...
- by Roozu Valentine - at 2009.01.15 18:36:00
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16. ECM: Balance Required? - in Player Features and Ideas Discussion [original thread]
Originally by: Arous Drephius Nope, no change is needed. Flies a falcon.
- by Roozu Valentine - at 2009.01.13 19:37:00
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17. Ship Explosions - in Player Features and Ideas Discussion [original thread]
...really?
- by Roozu Valentine - at 2009.01.13 19:24:00
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18. Ship Explosions - in Player Features and Ideas Discussion [original thread]
Edited by: Roozu Valentine on 13/01/2009 18:57:07 Battleships have ***** explosions, make them bigger. Add some rays of light like a disco ball and just make it bigger in general. Tech II ships should also explode differently. Edit: Like sinc...
- by Roozu Valentine - at 2009.01.13 18:48:00
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19. New mirror please CCP - in Test Server Feedback [original thread]
Originally by: Waxau Originally by: Msgerbs I currently have damn near double the SP I had in the last mirror. I can now fly stealth bombers and interceptors on TQ, and I would greatly like to see how much the new patch hurt them b...
- by Roozu Valentine - at 2008.11.16 22:55:00
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20. Leadership Skills - in Test Server Feedback [original thread]
Edited by: Roozu Valentine on 16/11/2008 22:40:25 2% just isn't enough for a base when it's only 100% past level 2. Some warfare links give a 3% base, shouldn't all of them give 3% because 2% is just too small? An 8% bonus for a warfare link i...
- by Roozu Valentine - at 2008.11.16 22:30:00
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